Citizens and jobs
Citizens can be assigned to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Their labor supports the colony and connects management decisions to combat preparation.
Post-launch management controls
AG-12 added a Soldier Aging toggle that can be changed at any time. When aging is disabled, soldiers remain at peak condition. The same update added Exile for removing soldiers from the roster and reduced the points required to upgrade regular, Elite, and Boss soldiers.
Fear, loyalty, and rebellion
Official descriptions identify Fear, Happiness, Hunger, and Loyalty as population pressures, with propaganda, surveillance, punishment, comfort, and prosperity shaping citizens. People may become grateful, afraid, loyal, or quietly rebellious, and dissent can develop into revolt. Pre-launch updates also documented propaganda susceptibility, fear tolerance, condition states such as Hopeful, Traumatized, and Worried, plus a Social Ripple system that can spread the effects of actions beyond one soldier.
Work, stamina, and social life
Official updates describe automatic job assignment, direct job locking, work attributes, hourly stamina recovery, housing, reproduction, aging, social interactions, and traits that affect the colony's social environment. Exact priorities and rates can change during Early Access, so this page records relationships rather than optimal thresholds.
Captives and conversion
Weakened enemies can be captured during combat and returned to the base. The official description says prisoners can face fear, indoctrination, execution, or conversion, with conversion turning a former enemy into a citizen. AG-14 added three advanced Capture Rounds with improved chances against Elite and Boss enemies and brief non-melee death protection after a failed attempt.
What is not yet public
Exact thresholds, decay rates, hidden formulas, optimal policy sequences, and the numerical path from dissent to revolt have not been publicly documented in a complete, versioned reference. This guide does not estimate them.
References