Colony gameplay overview
The official goal is to develop a small group of survivors into a large, self-sustaining colony. Construction and policies shape the settlement, while citizen behavior determines whether authority produces loyalty, fear, gratitude, or dissent.
Jobs and resources
Citizens can mine, gather, haul, research, and manufacture. Expeditions into the Tyris System provide resources, opportunities to trade, and potential new citizens through conscription or capture.
Buildings and production
The colony manufactures weapons, armor, food, and supplies. Buildings provide the structure for colony growth and production, but V1 does not claim exact recipes, rates, costs, or upgrade priorities.
Strategy status
A useful colony strategy depends on real production values, citizen needs, research timing, and patch balance. Those recommendations will be added after the release build can be tested end to end.
References